Problem
The team needed real on-chain rewards without sacrificing gameplay smoothness. Wallet friction and abuse prevention were critical launch risks.
Case Study
A Solana multiverse 2D play-to-earn game with full on-chain integration.
The team needed real on-chain rewards without sacrificing gameplay smoothness. Wallet friction and abuse prevention were critical launch risks.
We separated gameplay responsiveness from chain settlement, then designed a reward pipeline that batches on-chain actions while preserving transparent payout logic.



The product launched with stable gameplay loops, reliable payouts, and operational controls for live events.
We can scope architecture, milestones, and delivery constraints based on your product stage.